Hi! My name is Dulce Isis Segarra López and I am a Multimedia Engineer, specialized in videogames development and game art. I like challenges, to work in team and learn new things every day. I am currently living in Manchester (UK), so I am looking for an in house position here or freelance work. I like to make both…
Hi! My name is Dulce Isis Segarra López and I am a Multimedia Engineer, specialized in videogames development and game art. I like challenges, to work in team and learn new things every day. I am currently living in Malmo (Sweden), so I am looking for an in house position here or freelance work. I like to make both…
So i´ve been working on this head for some time, and though it might be time to get some more feedback in here. My goal was to create a super realistic generic realtime head. But people weren´t realy wow-ed and i didn´t realy know why, cause i got as close to my refs as i could get and tried to keep everything as…
Hi everyone. I will introduce myself shorlty. My name is Amaury. I'm french. I was studying business law and was about to complete my degree when i decided, three months ago, to move into the video games industry. I'll spend the whole coming year to prepare myself for a competition in order to enter a "VideoGames" school.…
i'm late to get back on this but i still want to champion big legs small torso -- it's both a realistic shape (a strongman competitor squats a lot more than he benches, it's only bodybuilders and young men trying to land chicks who focus on their upper body like that) and a visually interesting shape for a videogame…
Modern studios have had no choice but to adapt to modern workflows - taking bits n pieces from various industries. The videogame industry to me, or to what i have have seen or been told. Is that a hybrid of 'Factory/ Film/ Office' work ethics. Mostly due to the amount of people in 1 Studio or Company. As we are now seeing…
Also for whoever posted in the last thread about "creatives" making us immune to overtime. Remember that EA* LOST that lawsuit. A "creative" as defined by law, is someone who sets their own hours to accomplish an asset. You say "make me a painting/website/character" and provide no real guide, so I can make one that takes…
@Skinner3D I'm already thinking about letting the vertical strap bend a little bit on compression in my final rig. I don't want it to stretch on traction though because that wouldn't make much sense from a structural point of view. If it could stretch that easely, in real life the sheath would be sliding all the way down…
It's pretty clear they are pandering to the status quo, that was my criticism. If they want to push boundaries, do something different while still making it appealing. Anyone can use sex to sell, but that's for beer commercials. Plus you get into the chicken and egg situation. We are how we are socially *because* of the…
Thank you Obscura for the answer and sorry for the late reply. It is true that by optimizing the platform I don't get many triangles but I think it's still something. =) I haven't understood though what you mean with the planks.. I've tried to make them vertical but then the objects has far more triangles. =/ Anyway, this…