No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
I'd recommend just opening the first link on that first wiki page: https://polycount.com/discussion/177913/improving-readability-in-composition-01 Then start applying those ideas to your own images. You can do this very quickly if you scale the image way down to thumbnail size so it's low resolution and therefore quick to…
To solve the issue presented in the first image, I would match the lowpoly curvature closer to the highpoly. Check out this valuable thread on the topic: Understanding averaged normals and ray projection/Who put waviness in my normal map? The exact issue shown in the second image is hard to determine without more…
WaterWorld Cinematic Update BARM Mech Final Concept Final concept of BARM mech. After some iteration of color variation options, knowing that it will be diving into a contaminated sea of green water, we decided to give it a green-ish color tone. Somehow it make the tiny mech looks like a mecka frog ! WaterWorld is our…
"Insourced," I guess, since Mythic is technically part of Bioware now. I did these weapons plus a couple more: I just found that on Google Image Search but I can't seem to find a bigger shot. Nate LaMartina did a few things here as well before he moved out there.
thx, i hawe more sculpts, just got stuck with that image thing i cant make them appear full size just that little previev image, what am i doing wrong? I managed to do it with the IMG tag
You're going to have to post the direct link to the image here. Enclose it in [ IMG ] tags so it shows up in the thread - use the "Insert Image" button, should be in the toolbar just above the text field when you edit or make a new post.
The style of this piece is great. Modeling and your textures seem to very on point, makes me want to see more breakdowns of your assests. You still need to do something with the pictures on the wall..look like they are floating out of place. Theres alot going on on the floor now with all the props giving it that worked in…
It's been a while since I posted any updates. I managed to finish the highpoly, retopo and UV the model. It has 4 texture sets and has 45k tris. A little higher than what I aimed for but I think it is fine considering it's a portfolio piece and not an actual game model. I also managed to block in the colors in substance…
Well i got it to work..I couldn't get the image thing to work so I just posted the IMG url thing that photobucket gives you.. The image is really big I know, but I tried to re-size it and it didn't do anything.:poly127: