*Runs in circles, flapping arms and emitting penguin sounds* Yet to do: + Touch up the feet color and shading/highlights (like they can get much better on a 128 ). + Alpha for the flipper. + Considering darkening the light-grey on the front of the 'guin; a bit too bright, methinks... + Paint some color at the eye-region of…
sometimes reseting x forms dosent work for me.. the end all fix i have found is to create a cube at 0 0 0 with the keyboard option.. dosent matter the size.. then turn that into editable poly and attach my object.. then in element mode delete the cube.. this resets any crap that might be in the in the channels.. its not…
Diagnosed the problem. The material definitions are editable while things are initially zipped up by default, but after the material is unziped, the material definition is uneditable. This includes re-zipping and re-unzipping, the materiel definition is no longer touchable. And this sucks when the material has to be…
So I was having a similar issue when trying to Shit+LMB on a polygon to get a polygon loop selected. It was no longer working for polygons or verts. But if I collapsed my modifer stack down to an "editable poly" it would work fine. If I ever add an "Edit Poly" modifier on top of that it will stop working again - despite…
Edit Shit, no hang on... the below advice is sort of wrong. That saves out the Quad Colour scheme, the .qop extension. /Edit If I remember correctly you need to tell it to make your .mnu the default startup one. For example I had "GeeD_Quads.mnu" and it works just fine. I assume the .mnu is for quads? I save out all my UI…
Hi there :) ! I'm new to the site Polycount and recently put in my submission for the Riot contest! When I go to save edits/corrections on my post though, I will get a message that says it will show in the feed if approved; however, it seems to remove the entries entirely. A prior submission I went to edit was removed from…
Visual Effects Editor Role & Responsibilities of the VFX Editor: Reporting to the Head of Digital Studio and working closely with the Visual Effects Supervisor, the primary role of the VFX Editor is to incorporate all required versions (from animatics through to final composites) of visual effects shots into the current…
It is very dark on my screen. And i would love too see it a lil bit brighter. Also the light emitting from the Gate is strong (and I really like it) but feel somehow that the Dragon statues would have a small warm rim light happening to them and GI on the big statue. Otherwise, from what i can see, its a really cool scene,…
@Mink Thanks for the reply. This seems to provide some solution. Not the best but manageable: https://blender.stackexchange.com/questions/7008/why-do-seam-edges-move-together/7015#7015 If you hide the other faces , you can edit individual vertex/edge while in edit sync mode.
Citing / crediting other artists do not always work when using any @ --name tags.. especially when copy/pasting the text ( which is understandable to "publish" someones own work on multipe platforms) .. sometimes it's not even working on the original site (if artstation is the original site).. So for the interested user:…