Huh? I'm completely confused as to what your goal is right now... Do you a) want to bring an already existing animation from the game into Maya b) make a custom animation on an existing skeleton in Maya Solution to a) import FBX files from the zip that you downloaded into Max, decompile the animation you want from the game…
AFAIK that won't work. B&W is really a photographer tool, for converting color photographs to greyscale while maintaining or improving composition by allowing you to weight color channels so that some colors are darker/lighter than others by using the sliders. It has presets for mimicking colored camera lens filters for…
Well if you are talking a regular normal map integration your typical range will be from -1 to +1 on the channels, so length is a little issue. What I would suggest is to leverage the blue channel as a multiplier for the length. ie L[r+g] = 1 B = 0-1 * MaxRiverFlowSpeed So the force or speed of the river at any given pixel…
This is what I do, except I use R, G, and B (and sometimes CMY if its a very complex piece, although this means I lose some fidelity) since I can use each channel as a mask and get better looking edges than the magic wand. It's especially useful for very fine details. Once I get into photoshop I run an action that…
So THAT's what OpenGL does with the fourth column! I disagree on the hierarchy depth of the skeleton, since hierarchies are usually handled recursively each bone matrix would be computated only once and would require only one multiplication (local matrix multiplied with parent matrix) to do so. The root bone would still…
There are two issues here. 1. I'll be honest I'm not sure what your uniqueifyArray function is doing. However, there is already a command to make a unique array so we don't need it. makeuniquearray <array> 2. The other issue is that just because 2 materials share a name doesn't make them the same. The following command…
Since local authorites have to rehome tenants who are evicted its not going to change anything. They will proably be rehoused in some cushy B&B. Anyway, they should at least wait until they have been convicted first. kaptainkernals - that robben island comment was really uncalled for I hate that some people are airing…
Thanx... I will check out "World of Level Design". Yea that door. Initial versions didn't have it. But then T's got into B a bit to easy and was able to pick some good positions. That made T's almost always go B and on our pub server they could win by big numbers. With the door it has become a bit more balanced and CT's…
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Hey B, Looking good! Although i agree that a lot can be stripped out from the low poly model. Here some bits that could go - skirt pleats -braces and shirt could be one mesh - you could lose a few polys from that area. - buttons Although i did hear that some of the highest models around are around 14k and average is around…