this is looking great! really love this stylized ver. Are you thinking of creating all 4 different elemental benders? would be great to see all of them together. Each with its own personality. Like TEAM AVATARRRR!!! =D
Thank you a lot for your feedback! From now I have realised all the new elements from the test's step, I'm gonna integrated all the scene propelly an make a big up on the lighting! Actually the scene is in its first step, which means it has been thinking only for the tones. I will bring more life as you told me to do so.…
Alrighty, So this is were i'm at. Sry for all the attachments I'll figure out the whole inserting image thing in a bit. These last attached images are were i'm up to. Tidbit of info, this was all done in 3Ds max, I will be bringing it into Zbrush to add some details and such. After that its texturing so gimme some stuff to…
This materials are supper awesome! I remember first time I saw all mud in Geneva and Titan and all other of them, I was amazed. You guys made outstanding work there in IW!
forget those minor things, this could be the best COD since years. They did a great job scanning people for all the characters. Other studios use scan data and their character models are meh... so uncanny. This feels more realistic, although of course, it has its flaws like all things in this world. I just hope to play a…
Looking good nice work. Yep, that happens. You almost always have to exaggerate and over state the details to get them to make it all the way through the process. It also helps to think "what if I had to render this at a lower resolution" because that happens all the time. One of the first things to get cut are the highest…
I started this project a few months back but now I have built it up a bit, felt it was worth sharing on here too. http://gameartportfoliowall.com/ Its simply just a collection of awesome game art portfolios with preview images for each one. I always struggled to keep track of all the cool portfolios I come across so made…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Some bad parts of combining assets: * Less freedom of reuse. It makes the asset more specific and less re-usable. * Usually takes more time to make, requires rebaking from source assets each time it needs to change. Imagine you baked an entire house into a single giant draw call and saw a problem with a trash can. You make…