if you plan on reusing textures definitely look into Trim Texture techniques, here is a link to get you started! https://www.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques
Amazing! @Bluewolf Any chance we can see the trim sheets or a break down of its use? stunned to hear this is made from basically 1 trim sheet :open_mouth: Awesome work dude
You may get better results from modeling the trims in. More 3d depth to the mesh and be able to reuse your textures more effectively (instead of making all new trim versions of everything).
Update 3: Trim is almost ready. It remains only to add inscriptions and signs. Now I am trying to deal with how correctly blend Trim with the material on the second UV Channel.
I am at the stage in my project where rocks must be made. I haven't touched my Zbrush in quite a while, it's now time to restart my rock journey. Going to try and document these as I come along, maybe if I get somewhere decent it can be an additional guiding tool for others. Rock 01 So for this one it was claytubes and…
Not a final result of course)) Quick test of trims and tileable material together. Seems that I have to make some adjustments to base pattern of the trims to make all of them more unified.
Ah maybe that's what I'm thinking of, not the modular type of sheet. A trim sheet, can you point me in the direction of some tutorials for that? I'm getting a bunch of sewing stuff in my trim sheet search.
This is based on a concept done by Florian Dreyer. I wanted to limit myself to using a singular trim sheet instead of doing a high poly sculpt. It was a fun exercise! The full post and wireframe breakdown is on my artstation! https://rahuladvani.artstation.com Final Composite Trim Sheet made with Zbrush and Substance…
You could also use the trim curve brushes as well (not the Trim brush). If you want a really nice refined curve then your should retopologize the dynamesh you have (Zremesher should be fine) and work from there.