Did you end up solving this? A physical simulation might be the most straight-forward approach if you're familiar with the tools. Lots of collisions and moving parts, though, so I'd do a quick test to check if that's likely to be viable. Cloth might work if rigid objects cause problems. As you mentioned the toilet paper…
A game opens 4 locations to solve different number of quests. But to solve it you will have to move within all of them. This concept demonstrates one of the location with flying mystic stones.
So i've been having some trouble figuring out how to solve this lightmap issues, i've tried increasing the lightmap resolution, tweaking around the uvs (even though these are mostly just plane uvs) and i can't seem to solve it.
I use OBJs with 3rd party software for ease of use uv-unwrapping and such. There are also many senarios where an OBJ format can come into play like old models you had exported to obj and then say your hard drive messed up and you have a bunch of OBJ's as the only copy and the normals are locked on them. Imagine if the said…
Please post what your issue was and how you were able to solve it. Saying 'issue solved' doesn't help anyone else who might have encountered the same issue.
I am starting to think art is about problem solving and nothing else. ie finding the right way to make something look good is like solving an advanced crossword puzzle
Solved the problem by setting the "format" in the options for the texture to "truecolor". Note to self: please try the basic settings first before taking to strange religious practices to try and solve the problem, thanks.
Particle Editor solved!! You must have installed Alien swarm, and Alien Swarm - SDK, it is just only one game that you can load particles, need to solve that QC
Thanks for the reply almighty_gir. The problem has been solved by now. Somehow maya made an objectSet for the model, and therefore making it two models in one. By deleting this object set, the problem was solved
So I solved this with breaking the mesh into multiple pieces. It wont solve my problem completly, as one ca't separate huge models such as train,etc., but it helped me for now. Thank you