hey all, there is my first post at polycount :) I am starting my first projet with vray. To be simple, I will try to replicate my office at home. There is some low shadow sample on desk.. ill fix that. ill post the picture of the original room
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
In the case where you're projecting a decal onto a texture in anything other than UV space the texels in a decal are never going to line up with texels on the target texture. As far as I know, every stroke etc in painter is projected and as such this isn't possible I would expect it to be possible to generate an sbsar…
oh i work with the king of annoying co workers lets see. 1.talks in a low mono tone voice 2.saw me eating a sandwich and commented on the type of lettuce i was eating and gave us(and im not exaggerating) a 30 minute lecture on why we should eat romaine lettuce over iceburg 3. he stinks,we finally get tired of it and tell…
dude get some reference and look at similar objects in other games and try to replicate and learn what they did and why, because right now that's "my first prop" rather than a portfolio piece.
When that inside voice says ''save now'' but you don't and two seconds later the program crash.And you think,damn I've raised the bar that time and don't think I can replicate it.
Thanks for the tips. I definitely have to give Modo another chance. Like its texture baker actually . To bad its materials/replicators/shading system is too confusing for me even with nodes
there is no special secret, no magic formula, no words that will make this happen for you quicker or easier than anybody else. you just need to do three things. 1. OBSERVE 2. REPLICATE 3. REPEAT
was messing around this morning and i found a way to replicate the clay brush a bit more closely than the wax brush, using the fill brush with the clay brush alpha at a high intensity (800 in this pic).
There are still some things from the concept art that you can pull onto the buildings tetures, like the roof tiling edge highlights. Just basically replicate what you see one-to-one.