Yep, hardly anyone bothers to re-sync an entire game from its native language, if they do you normally you'll get low level stuff that's easy to farm out, but despite what Blenderhead thinks, facial expressions and lip sync aren't all that easy to do especially a few times over for different langs. Unless hes talking about…
a concept I did a couple of days ago of somekind of sci-fi mask. a bit of mass effect, a bit of quake, a bit of everything main stream sci-fi actually! :) I made it mainly this way because it looked like a lot of fun to model hehe.
I got some settings for marking menus i like at home, is there an easy way to take them to work tomorrow? I really dont want to have to rebuild all the menus edit: oooh it saves them as mel files automatically.. ok i found the mels, would be nice if I dont have to reassign them to shortcuts tho
I would just like to state that Mark Benford is a little bitch. Why rush towards a future that has masked gunmen aiming their guns at you? What a little bitch drama queen. Also HATE that they are dragging out D-Day over two episodes :D
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
Because I couldn't make it to GDC this year I decided to spend some time working on a new modular Mass Effect inspired environment. The original trilogy was the main inspiration and specifically the Grissom Academy in ME3. It was a fun learning experience where I really got to work on my lighting skills. Check out more…
Well i havent been in polycount some time but i do remenber tryen to model a little.I guess i tried new things and now i need a question mark for a fade slide show im puting on my website but i dont have the editor for modeling anymore.COuld someone hook me up and just put some beveled edges on question mark.Its for a…
Amazing update as usual Teddy, keep it up! Feature suggestion: Being able to customize the mask as you preview a Detail, to avoid having a detail clump up in a specific region. Workflow example: Add Detail -> Enable Preview -> Preview Mask -> Paint values on mask and see detail result get updated -> Apply detail. Is there…
Hello everyone, I would like to share the final results I got on my model here. Could you give some technical and professional feedback on it? I want to have something relevant for industry standarts, but I find it hard to know what they are. I work part time and I get around two to three hours a day to study and practice…
Hey guys! I'm seeing some negativity and misplaced blame in this thread. I'll try to put a more productive spin to it. Giving feedback when it isn't asked for is a complex topic. Let's analyze it deeper: 1. Effective constructive criticism is a dialogue, not a monologue. One person (Giver) dedicates his time and effort to…