[ QUOTE ] unless you actually go and break the faces off on the model. What you do in UV-land doesn't effect model-world [/ QUOTE ] I'm pretty sure I heard exactly the opposite. The engine has to read those edges as 'seperate', doesn't it?
Agreed, you are basically inviting scrutiny in a very obvious way. The focal length might be something that plays a role subconsciously (although I don't think it's very unusual) but the low angle and strange placement with one corner over the edge looks out of the ordinary immediately. Some of this could be used…
I've been struggling breaking into the industry don't know if I don't apply enough or my art sucks and I ain't still there for a job, but a portfolio critique would be welcomed to point me to the right direction, also I've build my portfolio without receiving any critique so maybe you all can help me now. I'm hoping to get…
For broken brick edges, you can model a section of broken wall and make it modular, then add individual bricks to break up the silhouette. For example, look at the roof tiles here https://polycount.com/discussion/91066/pirate-castle-udk/p1
We're still looking for passionate 3d people! This is a massive opprotunity and challenge to network with fellow 3d people while working on some *very cool* models and seeing them operating in a real-time environment. If you have a passion for the history and art that which is Warhammer 40,000 and looking for a part-time…
I agree with Brad and Rice, the UV's need some work and the WOW style involves bigger shapes and more lighting information. I do like the texture wip and the organic flow of the tree, though I think you should break up the roots a bit.
Upon further reading I found this kind of seam issue is inherent to modular based construction when lightmaps are involved. Is there any work arounds besides resorting to adding some sort of natural break into the edge of the texture or add an additional mesh over the seam to obscure it?
Osipas concepts of the Rig UI and how he breaks down Shapes into "subshapes", are still valid, even if you use bones instead of Blendshapes (as I do). These concepts have of course evolved over time, so I can recommend buying and reading his book.
I've been using a standing desk for about a year and a half. (It's actually an art desk set to max height on both sides.) If you read online testimonials carefully, you'll see that the people who actually use standing desks don't have to be there throughout the day. Almost all of them sit at some point. Pros: - Back feels…