Oh and Wolthera, this is the skeleton of the big bad dude. I agree with you, it's not very well defined at all, but it is there. Yeah, he has really long limbs, but that's by design :D I think I'll take a break from the angel's face and work on this next.
Update: This update includes: reworked shapes update on armor design armor plate layering reworked silhouette Internal mechanical skeleton (arms) This has so far been an exciting experiment in design and character development, looking forward to continuing to push forward.
It was part of the Variety VFX breakdown - as the scene played out the horses were stripped back layer by layer to show how they worked (full textures/flat displacement/muscles and rig/skeleton). Its sort of the guys over in comp flexing a bit :pleased:
my experience with the animClips not loading correctly is when the skeleton's are different. i put all of my animations with a mesh (character@clipName.fbx) into a folder inside of Assets. Then I drag each clip onto the one character i use.
Alright! I manged to import what I wanted. Everything is working fine and dandy. Now I just need to know how to rig the skeleton so it may be used for animation... I'll figure it out... I hope.
Coyo.Te, will update it later :) --- I have a stick finial too long, the skeleton will not let me extend the handle, because I can not move the rings. Dezun successor Staff Wip of weapon for dazzle ;3 (part of set)
I wasn't able to update my sketchbook for a while... So, this is a scale that I made for our game, The Family Skeleton. I used Maya for modeling and Substance Painter and Photoshop for texturing. Another prop for the game, "Smith" says :)
when i was about 13 I built a skeleton using lego technics pieces and then covered the body with sculpey. worked pretty decent.. Damn, i wish i could find those old videos, they were awesome.
Hey Guys for one of my uni modules I have to create a customisable ut3 character. Currently I have just finished the base mesh and im about to rig the model to the Epics male skeleton. If you can give me any feedback you will automatically become awsome :)
Got one of these male skulls on my desk; I use it constantly. Would highly recommend it: http://anatomytools.com/products/skeletons/?show=skulls The problem with using 3D models, or photos is that I find my brain has to translate and compensate for the focal view.