It does look like it'd be fun to skin, yeah! Pretty cool model, although imho the texture could be much improved - too many things to list in text so I'm gonna do a paintover when I get back from the shops - watch this space! Ok, here we go. It's a really crappy paintover, nowhere near as good as I'd like it to look, but…
So, Ive decided to start my first thread here. Not sure if Im doing everything right so please bare with me. Im doing a redesign of SubZero from the Mortal Kombat series. I ve been thinking about making him a sort of realistic, futuristic, stealthy kind of ninja and this is how far I´ve come. All critics are welcome! Cheers
Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! Lighting Artist Threewave Software is looking for an extremely talented and proactive Lighting Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will create…
Zoomed in thumbnails are not good, and your thumbnails are too small to give a good idea of what we're seeing. Make the thumbnails bigger, and they need to include the whole picture. Lose the car, or at least do your own texturing for it. Lose the WiP - if this is your portfolio, don't include unfinished work. People might…
Thanks, Vig! As for the glass panels, that's what I'm deciding right now. I was thinking that glass ceiling panels might be better for both lighting and general aesthetics, as opposed to sticking to the concept as it is right now. To be honest, I think I'll end up replacing the glass wall section to the right of the main…
Yeah, I just yesterday messed around and overclocked my Geforce4400ti (because I need a new card soon anyways ), and KDR is dead right. Too much overclocked GPU and the game simply freezes, to much oc'ed ram and graphic errors occur. It might run stable, but those graphic errors are probably due to too much overclocking of…
Try moving the light back...it looks like its right on top of her. Other than that...make sure you merge verts, make sure your edge normals are set correctly, etc...
Looking nice so far. Aside from fixing the face I think the pauldrons could be tilted a bit so they are less horizontal, and also check the proportion of the boarder of the pauldron to the interior form. Right now the boarder looks a little too small and might not read as well from a distance as the concept.
Yes its true,but these days cards can handle around 10k drawcalls right? And as we are going forward in the years, this number will be higher, or we get mantle. The light density could be adjustable btw. Thanks for the information anyways, this gives a better view on it on technical side. What about deferred rendering?
Yeah that was fun, I was very hammered by the end of the night, didn't realize I had six drinks, usually I stop at three. Cody and I ended up getting kicked out right after John left because they wanted to close the restaurant, man I feel like junk today.