Its good work and a nice way to tie lots of "unrelated" props together. Lucifer's Ferrari for example. I havent decided if I like it because it is over the top or dislike it because it breaks the "realism" of the environment. That aside the only other thing I have is we all know hell is red and hot, but does that mean…
So, you came here to see the "other bender" ? XD No it's Bender from Futurama of course. Here is the original one : And a quick update. I don't think I need to worry about "realism" as it's a cartoon character. In Futurama they just don't care. For the weapon I thought to a beer bottle shaped canon located in his chest,…
@ Toolbag vs Unity \ Unreal: Toolbag is a real time renderer that uses PBR materials, so game assets rendered with it for your ArtStation should be as valid as when rendered w/ those game engines. The same can be said for Blender's Eevee. If the engine is real time (rather than offline, when you can use path tracing etc.…
Wow, this was a great response! When I was searching around the net to find answers (mostly found them here) people suggested to learn realism first as it establishes the fundamentals, from there you could break down on your preferred style, which is the part I skipped during studying and I fully regret it now. It's like…
Hello, love the progress so far, can't wait to see more! For your light maps are you allowing Unreal to generate them or are you doing them yourself? [They take like 3 minutes to do in any modeling software]. Also agree with Asher that the grate should be sunken in, and taking it a step further making the middle grate…
Doing some experimenting with the skintone in Substance. I'm trying my best but can't seem to make a break through, which is kind of ticking me off. At this point any suggestion on how to push realism a bit more would be appreciated. also yeah, I opened up her mouth cavity, she can open her mouth now. Planning to pose her…
For a first render that's really good. Your models are nice and clean, I would say to look into using roughness maps for adding subtle imperfections and realism to your surfaces. You are also using very smooth lighting for a scene that would have artificial lights which would cast much more sharp and defined shadows. Soft…
This is really shaping up to be a nice piece. I especially like the materials and texturing work. That first white tile comparison really shows how far subtle detail in the roughness of a mat can push a material over the top in terms of realism. My only crit is that the, um, large beer making container thingies feel a bit…
I love WW2 games as well, I've been disappointed by Red Orchestra 2 a lot but with the recent patch it's become playable again. There will ALWAYS be a market for WW2 because there are people that solely play that type of games, most of it usually go hand in hand with realism and historical accuracy which big name games…
See the links that were posted in the thread. You don't have to use a cloud filter for every texture. Just a solid color is good, and if you're aiming for realism, attempt to use some noise and even multiply it with other textures you can find on the web. Texturing is really just observation of real world materials. Don't…