Something else to keep in mind is how the axe head is held on. Many tomahawks will have a tapered wooden handle, fattest up by the axe head, skinniest down at the end of the handle, so as you swing, the head only gets tighter. In the case of yours, it seems more likely that it would be wedged. This is done by carving the…
Aye, I've watched most of his films. It might surprise you to know that he has always wished to be a director and writer that was adept more with tradegy rather than comedy? He's 70 now, his recent interview in Empire was where I once again read about his higher level of respect and desire for tradegy than for comedy. He's…
Ah ok. Although it sounds like rockstar is the common denominator in these situations letting the studio heads get away with it. Infact after reading this and hearing about rdr if it wasn't for the fact that at some point if in the future I might need to apply to rockstar for a job and they could google my name I'd put a…
A good way to check if your character's head is looking straight ahead is to draw a line parallel to the "ground" (your canvas) just tangent to the top of your ear. This line should touch the brow line above it. If it doesn't then your head is tilted. Based on Andrew Loomis's method of drawing heads in 3D space, he does…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
RealtimeUK are expanding, and now we are on the hunt for a talented, experienced and driven Senior Pipeline TD to join the studio and be the custodian of all the pipelines and workflows in our cinematics division. This is a rewarding, highly responsible and ambitious role – plus we’re looking to hire quickly! As Pipeline…
Here we have an initial stab at his run cycle. Goal is to make him look a bit uncomfortable with the exertion - he'd rather be reading! Realizing that his hat is obscuring a lot in the 3/4 view... I want it to blow off his head a bit, but might need to reconsider some of this to make sure he isn't just all hat. Feedback…
Did you guys read through wikis or intros/tutorials before jumping into the game? I've heard so many good things about the game that I tried to stumble my way through it last night but I haven't a clue what's going on. After getting confused I looked through the intro tutorial on the wiki linked here but even that was way…
I've been using Headus 2.06 and the R hot key would relax verts in uv mode kind of like a brush. Now I'm using 2.08 and R is used for straightening out square and rectangle shapes perfectly straight. I cant seem to find the old relax function in the user guide. Is it gone or have I just missed something?
Yeah, I need to sort out the colour schemes. The environments are place-holder so far, I've been trying to get decent results out of the lightmapping tools without much success... Mechanics-wise it's your bog-standard point and click game. Click to move, click and hold on an actor (object or character) to bring up the…