Obviously the goal is to unwrap your models in such a way as to make use of the most UV space available. And I think a general texel density calculation could be helpful in determining what size of texture to use. But I haven't seen anyone draw a link to the amount of polies in their high-res mesh vs the texture size on…
Hi guys just thought Id post my new site which has a cowboy model update on it,there are only a few pieces on there at the mo but the plan is to add alot more over the next week or so, so if ya get 5 mins take a look, would be much appreciated. www.Paul-Nelson.com Cheers
The main drawback of asset packs and material libraries is that they cover too small square area like 2x2 m and designed for tiny texel size. Those materials are just flat snapshots, no way to change details distribution or re-composite easily . Also you lose a way to do any conscious art selection what key things to show…
I change the zbrush document size and store the config, and when I reopen zbrush, it goes back to its deafult settings, but every other change I do to the ui stays, help :0
The house and ground textures look great! As for the flowers, one way to simplify the scene is to "summarize" them to form connected blocks of blooms like you've done now, at least in parts, but since many of the inflorescences are tall and thin spikes, that doesn't work too well in this context. If you look at your…
Will it retain all the original content? There were a lot of resource articles I found usefull, the one about getting a model in UT from A to B in special. It would be great if they would remain on the site or get placed there.