Hey Choco I just changed float Oi = 1; to float Oi = ungamma22(tex2D(litSphereMapSampler, UV).a); Basically stripping and using the alpha of the color texture (since this is a lit sphere, maybe using the alpha of the normal might be better and more convenient (?)) and changed the technique to alpha test. Here's the…
Ultimately you are truncating floating point normal data into 8 bit per channel color, ending up with integers stored in less than 24 bits per pixel (as not every color is a possible normal). Another issue is that interpolated values between pixels in the normal map will not always match what you think the absolute correct…
I assume the meshes you had to lod have not been constructed with LODs in mind? Which is a pretty common issue. Auto unwrapped and relaxed UVs, less than optimal geometry, floating geometry not baked down etc. There are lots of things that can make the job of creating lods a nightmare or a breeze
So I keep noodling this stuff back and forth in my head and in 3DS Max. I am doing an environment based off of the below concept art by Casey Fallon. (Link at bottom of post). Creating most of my modular pieces in 3DS Max, then Zbrush and finally getting them into UE4. The issue I'm running into is how exactly to do my…
I'm trying to create a script that will take a random selection of objects, and organize them into 3 "piles" it should be fairly simple, and I'm sure I'm just about there... but when I try to execute it I get an error message, it reads: "//Error: No object matches name: " Anyone have an idea what's wrong? This is only my…
Attaching those might not add as many verts as you first think. If you have 32 sides on your cylinder and split the UV's at the joint, you'd add one extra vert compared to the non-joined version. Although I think it'd be +2 for the border along the cylinder. So each extrusion would add 66 verts in this case (compared to…
[FONT=Arial, sans-serif]Tocsin:[/FONT] [FONT=Arial, sans-serif] Don't throw the baby out with the bath water, here's my attempt at a Necris themed map With regards to the new visual direction.[/FONT] [FONT=Arial, sans-serif]http://i.imgur.com/dNQWCMZ.jpg[/FONT] [FONT=Arial, sans-serif]http://i.imgur.com/UEXosyZ.jpg[/FONT]…
Honestly Kaskad, both are horrible here!! In Max I remove everything that is below the viewport, but expand the modifier panel to two columns. Also I float a few palettes for some extra scripts. I maya, same thing : I remove pretty much everything below and on the left of the viewport, and the recently added viewport…
you can also draw a debug line to visualize vectors. there are a handful of draw debug... nodes to draw various shapes. if the input float is good, next thing to check is that the vector is what you expect
Hey man thats a nice radio! A couple of things though! The wires for your low poly are a bit weird? you should collapse the round bits to the corners like this Also your uvs are nice and tightly packed but you could have given more space to the wooden parts by mirroring the sides and giving less space to the cream parts as…