I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
Hi folk, I wanted to ask you about time management of yours. How exactly do you arrange your time every day for studying and working with 3D? Maybe you are using scheduled daily routine, or maybe it more spontaneously? Can 3D artist arrange your day without fatigue, or it's impossible thing to do? For example, one half of…
Knowing your audience is key in every situation (commercial or social). Look how often not knowing your customer ends in disasters (just look back at Blizzard's Diablo mobile presentation - 'Don't you all have phones?!'...)... it's a very very one-sided look at it to say its evil or always ends up in abuse. And actually…
Some critiques if its help, The tiles on the wall are very uniform and the edges and corners very straight. It reads more like lines drawn into concrete rather than individual tiles or blocks, if that makes sense. That's also not helped by the grouting in between the blocks being the same colour as the blocks themselves.…
If you want to stay in Greece and do animation, you will basically have a few ad companies in Athens that require animators, but they have very low salaries, maybe a small mobile / browser game team here and there with even lower salaries. If you don't necessarily want to stay in Greece, my advice is to look at demo reels…
Honestly, your portfolio just isn't very strong. You have very little there to compel anyone to give you an interview. You need more pieces and they need to be outstanding. Yours are just not that eye grabbing. I'd lose the demo reel, it's not helping you. Your environment work doesn't exhibit any real time examples. Do…
Hey tkfxity, first of all, good job, especially for your first go at ZBrush! The following are just a few things I would suggest for your next texture but of course this is subjective and also depends on the intended use for the texture: - Try using more than one brick/stone (I know this was only for speed this time) with…
The iron bands on both the doors and the barrels are very thick. For the barrels, they should be ~1/16" (2mm) thick. The doors can be a bit thicker, but you're still talking about ~1/8" (4 mm) thick. Iron is very strong and quite heavy, so it has traditionally been as thin as possible for whatever task it's intended. The…
Hiya, I like how game-focused your work is, they are definitely animations that belong in a game. However, they are not necessarily the type of animations that poeple look for in a showreel. An example of a hand idle with a gun in FPS doesn't really show fundamentals of character animation much. Your walk cycles are good…