I'm doing some pixel art and it'd save me a lot of time if I could use rotate, resize, distort and whatnot without having the pixels automatically antialias. Is there a way to do this?
AspectRatio= imageHeight / imageWidth (this gives the number of vertical pixels per horizontal pixel) FinalHeight = FinalWidth * AspectRatio; FinalWidth can be chosen at will and this will make sure the height is the same ratio. (programmer answer).
crit on! Also, if anyone know how to lock the pixels on one layer and use the new from existing layer to keep your paintings under those pixels. I'd really appreciate it. :)
Woow!! @pixelpatron I like it, it changes dramatically, but the aim of this project was to get as close as possible to the concept, I tried to do a pixel to pixel render of the concept art.
It's related to https://en.wikipedia.org/wiki/Moiré_pattern It depends on the amount of screen pixels you have to draw a wire of the fence. If the thickness of the wire becomes smaller then one screen pixel it probably will look... fancy
wow the MTV america website really sucks. The upper half looks like a car stereo dealership and the lower half looks like it was stolen pixel for pixel from the warp records site.
Hot stuff, chris! Looks like he could pound a house with that arm, though. :p kwakkie, those pixels are adorable. :D My own pixels. Needs cleanup and fixing tonight.
I understand there will be less pixels and therefore detail. However because of the scaling algorithm it tends to blur and push pixels around in strange ways sometimes? What would be the best way to scale a 3K texture to 2K?