Hmm, now I am thinking of modeling some of these locations (like the church or the interior above it) in modular pieces for UDK and using these panos to create a cubemap reflection. I wonder if that would work and if it would look significantly better than the reflection from a cubemap actor recorded ingame. Really nice…
In fact I want to offset the time by a noise texture. As you said time is linear that is a fact that I don't want to change but I'm sure it's possible to offset the time like this exemple : http://www.chrisalbeluhn.com/UDK_Mesh_Paint_Tutorial.html. As you can see the time is multiply by a vertex color for offsetting the…
Revamp looks great so far!! I feel like the textures are a little blurry, maya viewport 2.0 I think uses linear filtering so your textures end up looking more blurry than they should. Try turning the filtering in the file node down to 0.1 instead of 1.0. Can't wait to see more of this man. Looks great. I like the idea of…
past growth isn't necessarily an indicator for future growth. Artistic growth is not linear. For all you know, the pieces you see in a folio could represent the peak of a candidate's ability. Pushing yourself artistically, and showing interest in new tools is expected. If you don't do this, you'll be out of a job sooner or…
#8 update! Hi guys! Update Thursday is here! I had this epiphany where I realized I want to aproach this environment diferently, so I created this cobblestone texture in designer for the main floor. The idea is to have a shader with a linear interpolation based on high between this texture and the mud texture above, to…
1. What'll be the price if we want to expand out game beyond iOS and Android platform, say to PC and Mac? Just try to figure the price range, are we talking hundreds or thousands? 2. Will Havok Script Studio be included? 3. Some advanced Vision Engine feature, like Linear Space Lighting, Height Fog, Atmospheri Sky will…
I could do, but I'm not much of an animator, at that point I'd rather fix it all manually, especially if it has some complex geometry on it. I assume there is an easy way to do this somewhere in Max, but if not it's just going to have to be done by eye :D Edit: Yeah soft selection seems to work fine after playing with the…
Eric, I just want to express my gratitude for you not only helping me, but doing so by sharing your setup. I used a single camera, and animated it to simulate each face position; your approach is far more elegant. I am still clueless as to why my setup failed, but I suppose it no longer matters. To answer your question: I…
if it can be used to actually paint in 3d or at least preview. Alt centric navigation seems like an industry standard I always appreciate. For a non-linear node based image editor that would replace photoshop... I would need the polygon selection lasso along with advanced selection enhancements and brushes that are as…
Light is simple : strong blue ambient & single white directional light. Your shaders don't need any self-illumination : All the brightness comes from a really (over) bright directional light & plenty of global illumination bounces. Put white surfaces next to highly saturated ones so you can see the global-illumination…