Hi everyone.. I could really use some help. This may be a lengthy post but I'd like to try to provide as much info as possible to narrow down questions I might get,and save people the trouble of having to ask them.. skip down to the bold starting text for what I'm hoping to learn/get specifically without all the mumbo…
Hi there, I am Saman, 3D environment & prop artist with over 5+ years of experience. I have a great understanding of the game development pipeline especially low-poly optimized. I can work well with the Unity editor and am familiar with the Shader Graph workflow. In terms of art style, I focus on stylized theme especially…
Hello everyone ! I create this post today to find a job as a freelance 3D environment artist, to start as soon as possible. I have for now my professional experience: AXC Games - Anarea battleroyale : 3D Environment artist ( 3 month ) Dekogon / Adobe : Props hard surface / Mid poly workflow (1 month) Leartes Studio : 3D…
Hi! I'm leading the development of a 2.5D single player RPG inspired by Ragnarök Online. You can find our YouTube page here: https://www.youtube.com/@MettaOffline We're looking for a 3D environmental artist to bring onto the team. Please dm me a short introduction and your portfolio. We can only afford to hire on a part…
Hi all, I'm lloking for crits on my geometry and advice on how to become an environment artist. The aim is to recreate an environment of a small town in the US, with the aim of making a mod of an Amiga classic - It Came from the Desert.
Here we go again!.. Edit: Here's how the 3d scene stands at this point: /end edit Threw this concept together last night for my game preproduction class. We're learning the imoprtance of color in 3d scenes as well as a strong base composition. Although it's important to have nice rendering and all that jazz, the main focus…
Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen visuals for PC games. We…
Me and my team decided, after developing a game at Global Game Jam 2015 in 48 hours, to polish the game and publish it on google play. if you want to try the game >>>> http://globalgamejam.org/2015/games/split <<<< I would really appreciate some feedback about the environment and textures I used. We chose to use a…
The Contract Environment Artist will work closely with the project’s Art Lead and Game Designer to create exciting, lively art pieces for Armature’s latest project. The person in this role will specialize in texturing, cleaning up existing assets and geometry for environments, modeling props and assets for environments,…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals, feature-quality character…