Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
Had been very enthusiastic about megascan materials , company bought the subscription, I tried for quite a while and ended up hardly using them at all. Cover too small spans. Looking either instantly too repeating or otherwise too flat and characterless . Never right balance and extremely hard to tweak. Very few nice…
Hello! It's the first time I post here so I'll make a little description. 3 years ago I finished a school of 3D artist and I got a base of what a video game artist need to know. Since then I got some job in little company where, most of the time, they had 1 or 2 artists who need to do a lot of things. It was very pleasant,…
Ok, I'm confused. I'm relatively new to UDK and have yet (I think) to get my packages/map combos right. Take for instance the env I'm working on now; I created a package and saved it as Contents/Lab_Packages/Lab_Assets. I then saved the map as Maps/Lab/Lab. Low and behold, I now have a package within my Lab Map directory…
I like what you have so far, but nothing really catches my attention right away. Are you gonna have points of interest? or areas that you want a little more focus on? The color palette that you have seems to me a little bland. Maybe some greens and purples will accentuate your env nicely and make it pop more. Some of the…
1) Too much white behind dark props. Pick a more neutral color for the background like gray. Example See how the brown in the chest disappears on the white background? 2) The env in the Broken Hearse scene is pretty bad... You could do a lot with the lighting and some minor terrain changes and really help this along. 3)…
Je précise une sorte d'accumulation ayant un grossiste / détaillant pour juste une convention bien connue annuelle. Alors il est vraiment certainement un choix judicieux de couleurs différentes. Authentique ainsi que frais nouveau bleu et léger étroite lancel en ce qui concerne Fleshlight manches longues, coloration de bb…
Hello, This kind of question cannot be replied in generic terms, as there are many more factors involved than one may candidly assume. - First off for the case of the above screenshot, your best bet is to research whatever game this is from specifically : check if there is some sort of debug mode available to inspect the…
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…