So awhile back (90's) a lot of places in the area ran like how the handbook depicts but a little less refined if you can even call it that ha. The place I currently work at just a few blocks from Valve, founded about the same time, works mostly like that but with some hints of classic corporate structure imposed. People at…
Strange im just going to ignore your whole reply cause you were probebly drunk or being sarcastic or something ...hopefully ...but 1: Nobody said the aliens were mortal they don't say what they are they take the form of her father just like in the movie. However it does hint that his paticular species is billions of years…
Currently I am working through Domestika's "Concept Art for Video Games" course by Nacho Yagüe Feel free to check out the preview video https://www.domestika.org/en/courses/239-concept-art-for-video-games I have to say it is a little bit awkward as I do not speak Spanish so I am having to read subtitles which are a bit…
I'd have to agree with Adam, I think greenlight is def a step in a good direction. If Valve started hiring specific people to look over the games they would be falling into the exact definition of a publisher, and as people already loudly state, publishers don't publish what people always want, know body can always know…
Heya there, I just wanted to say how I solved things up: Baking setup: One gets clearly better results when baking subtool by subtool as opposed to complete lowpoly vs. complete highpoly. In order to do that, you gotta split up both meshes, lowpoly and highpoly. Takes more time, but the result is definitely worth the…
[quote]i don't want to have wasted all my time learning 3D and then not even be able to land a job[/quote] I am really lucky. I enjoy making characters from scratch and taking them from a sketch to walking around in an engine. Once you have done that, there is no looking back, nothing beats that feeling! Going through…
many artistic traditions and disciplines to consider as well... I wouldn't dismiss any particular artist as "lacking" ( anatomy Nazi? ) because their strategies and language might just concentrate on a different approach. ( wouldn't assume they haven't spent less time agonizing and pouring over the human form and with any…
[ QUOTE ] Last i checked it's a general discussion forum. I'm sure it was posted to get opinions from a specific demographic of like-minded or like-industied people. If you dont like it, dont post or troll? [/ QUOTE ] I could take that as a valid answer, if you hadn't followed up with: [ QUOTE ] Frankly, Frank. People like…
Well, here is my experience. I have lived in Dallas for 8 years and Seattle for 3. I think it would be a huge mistake for you to move to Dallas. If you have to ride your bike in Dallas, I hope you like getting hit by cars and heat stroke. Judging from other people I knew that communted by bike in Dallas, I think you would…
"Im just confused to how this fits into a current 3D game modelling pipeline if at all" That's probably the most important part to clear up isn't it ? Let's assume that the end goal is an in-game asset indeed. Well, there are many ways to get there, the main two for detailled and realistically shaded games being : A : a…