Vailias : Doesn't it only work (as in ingame - not talking about the special cas of the character customization screen) if all the custom parts are displayed at once ie not mixed with existing faction bodyparts? I know that everything seems to behave well if only 'classic' texture slots like diffuse, spec, normal and…
Okay i've followed a tutorial for rigging to the tee, absolutely to the tee, i'm pretty anal about following tutorials so i know its all done properly...well not so properly as there is an imperfection. Whenever I rotate in the X/Y ie/ Left to right the body deforms and so does the rig... Any help as to solve this and not…
Hey guys, I did a quick search and didint find anything on Twitter. I think there should be a thread where everybody posts their @Twitter and that way we can all follow eachother. I think its a great idea, especially since you can link to the WIP thread ur currently on- and post updates. Anyone else think thats a cool idea…
That's very true! I thought so myself. A lot of times environment artists will follow defined restrictions and be handed concept arts or guidelines of what to create and it's their job to follow it as closely as possible with some possibility of making their own changes if agreed upon by the team. It's usually a team-work…
well i'm trying to follow the tutorial for creating hair cards for game use which at this point he turns the splines into geo using the script i mentioned .. it's my first time going for hair cards that's why i'm trying to follow the tutorial, i would've preferred using zbrush fibermesh but i'm not if it's as good as…
As the title says. How do you feel about posing models created using character creator in conjunction with zbrush as shown in the link you pasted? I would like to 3d print my models in the future. Currently, I use only zbrush for posing, but it is time consuming and stressful because of the limitations. I would like to…
I certainly will need testers, thanks man. Stay tuned. I'd recommend following the social media if you want to see all of the latest, I don't always post on polycount about it. Follow us here:
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Yea, I def went too low with it lol. I'm not going to finish that bust, I made a lot of mistakes with it, but that's good because now I know what to do differently with my current project. It's still very very WIPy, started this week. This is the concept I'm following. I'm not really following the style, just the idea.
Hi Prae, I'm usually not very good at following blueprints, and decided just to ask here for advice. The church is based off of a BSP brush created in UDK - So the church needs to stay that size I'm afraid. I have a layout I'm following at the moment, and the thread will be updated in time, and I will be researching…
Do you have a reference you're following? Most lady sculpts back in the day had slim necks, arms and feet, but anything from there on towards the body was chunky and plump. You don't have to follow the same rule, but that neck on the lady is looking really thick...someone who breaks bricks with her forehead thick.