Oof, sorry to hear you had to retype it, but thanks for the reply Actually oddly enough they are consistent, that's why I figured I would be able to do this. But to be safe, the first thing the script does is put the 5 materials in specific slots then go on from there. This is the actual script as recorded:macroScript…
Thanks for your feedback! @pxgeek @ThisisVictoriaZ. I made some adjustments to the scene and tried to exaggerate some elements without breaking the layout. This is a problem because remaking the buildings with the exaggerated angles of the concept art made them start clipping into each other and it was very noticeable and…
Well you do have to retopo twice instead of once, but you also dont have to make a base mesh for the body, or can get away with one that doesn't have all the major design landmarks. You could probably get around even these limitiations with a ffd wrapper based on a decimated clone of the mesh. Although with Sculptris part…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for SeniorSurfacing Artists to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for a SeniorSurfacing Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
First of all, the height map should be in the pattern of how wallpaper peels off a plaster wall. So search for examples of peeling wallpaper to use as inspiration. Think about what parts of the paper peel away first, those will be the darkest parts in your height map. What are the parts that are the last to peel, those are…
Hey folks. So, Precious messaged me about the idea I had previously expressed and would love it if we made it happen for Kevin. The idea was setting up something here on Polycount, a special remembrance competition, where we Skin (texture) his old SDK's, or some similar effort. I don't know if there is any way to monetize…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
tbh the issues in first post look like a triangulation mismatch between baker and renderer to me. put that turn to poly limited to 3 on top of your stack and use that to bake and rendering (in engine, or max) and as long as the tangentspace is synced (ie. MikkT) it should not happen like that. its a bit odd as it looks…