Even though I don't completly buy that breakdown, it is interesting to note that given that chart a brand new AAA title on Valve's Steam should cost about $32 which it doesn't
There's a bit more involved to create a AAA game than throwing some assets together. As a lone wolf you may be lucky to finish your project at all ^^ But i can definitely recommend to learn some programming. It changes the view at the whole :)
interesting. ok thanks for clearing that up. and yeah, the engine was not Unreal when they were working in AAA, but when I was working with them we were using Unreal and they were still applying that logic.
I am a 3D Artist looking for temp work! I have worked AAA and several other indie studios. I am fast and very professional. Thanks~ Portfolio link ~ artstation.com/t3dguru-01
http://www.kotaku.com.au/2015/04/2k-australia-in-canberra-closes-its-doors/ My wishes go out to those who've lost their jobs. This is the last AAA company in Australia to have been standing.
Cars in AAA games usally aren´t baked. Only small details like interior buttons or leather elements use baked normals. All parts of the car body are basically modeled.
Shameless plug! First AAA trailer I directly had a part in. weee! [ame=" https://www.youtube.com/watch?v=uO2h4qUNJ60"]DRAGON AGE?: INQUISITION Gameplay Trailer - The Inquisitor - YouTube[/ame]
That's because you're applying the AAA mindset to f2p games, you don't have to be a blockbuster hit to make a sustainable profit. I've been working in the f2p market for about 4 years now.
Will the session be live streamed or posted to the Allegorithmic website at a later date for those who cannot make it to GDC this year? It would be great to see how Substance was used in production by a such a big AAA studio.