The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
[ame="https://www.amazon.com/Gestalt-Menschen-German-Gottfried-Bammes/dp/3473483788/ref=sr_1_7?s=books&ie=UTF8&qid=1373515282&sr=1-7"]Amazon.com: Die Gestalt Des Menschen (German Edition) (9783473483785): Gottfried Bammes: Books[/ame] Expensive, in German, but it's the best of the best. It goes through everything in…
A pipeline that doesn't allow for iteration isn't much of a pipeline, heh. In Maya and Max you bind/skin the new mesh to the bones, copy the weights from the old mesh and then delete the old mesh. Max uses the Skinwrap modifier that targets the old mesh and then converts to skin. Maya uses bind and then copy weights. It…
For me it's simple: Styx plugin. Get it. You'll thank me as your max>zb workflow will never be the same again. Here's a video excerpt I did on Styx recently. Styx bit starts @18min.34secs. https://www.youtube.com/watch?v=fKyoBMklNY4
Cool stuff thanks for sharing! also... be sure to stick it in the Reference thread so it won't get buried and forgotten. http://www.polycount.com/forum/showthread.php?t=34320 They would probably say the same thing about pants today...
@Raffles I have very little experience when it comes to mobile game development, but if i am to make a guess, i think it would be somewhat problematic - even for modern phones that have Metal API support. If i would have done an optimization pass with LOD's for everything, removed/tweaked down heavier post-process effects…
Hello Koromo ! Thanks for the comment :smiley: Well, I used Substance painter mainly for baking, roughness, metalness, emissive the lava effect. The other really interestinf thing i found in Substance for this project was the light baker mask wich allowed me to get this Mignola " chiaroscuro" ... i uses several of them on…