I am thinking about it for a while already but still not sure. Looks like such kind of scripting is going to become completely AI territory soon and would decimate coders in masse. Way before image generative AI would kill all the game art specific jobs. Will be like lingva latina and philosophy , things you tried to…
Hello everyone! I'm just joining and have all the weeks up to the current finally finished. I'll be attaching my .SBS files as well for anyone who wants to learn from what I did. I also had issues with some of my .SBSAR files importing properly into Marmoset, maybe someone else could take a look. More on that below. Week 1…
ok here are a few things I noticed with the models and textures. -That handpainted texturetile... why was that done at 4096? you scaled it down to 512 so why not work at a resolution that is easier to work with? -The rock has massive texture in the visible area of it. Did you bake it? did you use crazybump? -The bridge…
My name is Brett and I am looking for work doing Environments (preferred) or low poly assets. Below is my portfolio. Rates are negotiable. http://alangrayhawk.electrofolio.com/#/PAGINA.1 email: alangrayhawk@gmail.com
I can model, texture, UV map, light. Looking to get paid but can be negotiated if I feel it will help build my portfolio. Please check out my portfolio. http://alangrayhawk.electrofolio.com/#/PAGINA.1
Recently graduated and I am looking to build up my portfolio, I can model, UV map, texture, and a light feel free to look at my portfolio and see if I can help. http://alangrayhawk.electrofolio.com/#/PAGINA.1
You have to start to learn how to break down these materials and experiment on your own. Experimenting, messing around with your maps, and just trying stuff is the best way to learn. You are not going to get all the information you need from the internet. Unfortunately I do not have time to make you another example, but…