Off topic but PC Gamer is giving away a million keys for SpaceChem. Also, in case anybody here uses GOG and missed the giveaway yesterday, here's a free key for Torchlight I don't need since I already have the game and don't know anybody that might want it. CQHB-EKT4-KZYB-JVL2 Redeem here if you want it.
Hello. Forgive me if this isn't the correct place to post giveaways. Anyway, I have five Agisoft Photoscan Pro serial keys that I don't need. I thought I'd give it away to you guys. If you don't know what Agisoft Photoscan is, then go over here. In order to enter this giveaway, you must do one of the following of your…
Hello guys! I'm studying scripting and created this script to automate the creation of IK/FK system. Feel free to download, use and modify Any feedback are welcome https://vimeo.com/312859173 Download here: https://gum.co/hPwNk
The fake giveaway for me is the flak jacket, the way the edges are obviously trimmed with 'bias tape', that fabric trim stuff. You can tell it's sixth-scale because a normal-sized jacket would lay a lot heavier against the figure. After I see that, I start noticing the edges of the fatigue tunic poking up, and I think…
I've been looking through a couple of the character mesh from the 3D Art Giveaway thread, and I was wondering, Polycount: Is it acceptable to have floating geomtries between what visually looks sewn together? For example, can I have the head geometry be floating even though the head geometry intersects with the clothing…
Hey guys, I made a tutorial on how to use Materials and Material Functions to create multiple variations for your characters. You can follow the tutorial here: http://www.unfgames.com/blog//baby-dragon-tutorial-and-giveaway Thanks for passing around!
Not bad at all for under 1000 tris. One thing that's always a giveaway on heads/faces is the nose. Maybe try deleting a handful of polys elsewhere, then adding a few more to the end of the nose? Also, if you could shave a few more off and give him a simple, somewhat angular haircut (even a rectangular mohawk) it could take…
Look at the bottom right of your screenshot - grid=1m. A dead giveaway that your chair is huge. Each grid spacing is 1 metre. You should save your synced unit and grid sizes into your maxstart.max file. One of the tips I gave in my 3DArtist issue 123 article was to make use of the Maxstart file. It's surprising how few Max…
That's an interesting sounding game. Seems like animation will be pretty important to a game like that. After getting your character done, working on animation would probably be a good next step. As for art style (and general methodology) when you're just starting out, keeping things simple is often better. The more…
besides adding polygons in several places that as the above dude said , look smashed up, the wheels are always the usual "cgi-giveaway" on cars. i know they will take a lot of polys to make them smoother but its the first thing the observer's eye falls upon. So it's worth subdividing them. As for texturing them, observe…