In my experience, individual game artists are usually friendly and collaborative. There are always a few people who act like gatekeepers and want other people to "prove themselves" or try to hide information to prevent competition, but in my experience that type of individual is rare, and those @$$holes exist in every…
Hey Armed Unity members, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam…
Looking at my Artstation profile, I noticed half the thumbnails are missing. And looking in the content, half of the images are too. Have reloaded several times, and the same ones are just blank. Has anyone else had this problem?
i majored in industrial design, and some of the bigger names in the industry have done the same. i don't mind pointing out that people such as Miyamoto-san majored in industrial design there's a strong focus on working as a part of a team, working under restrictions and guidelines, etc... it's worth looking into.
I'm wondering about the best way to minimize stretching on objects that inflate/deflate like balloons or a bladder on a frog. Am I correct in the assumption that unwrapping the object in a mid-pose between the deflated/inflated state would be the best method or are there some other tricks people use?