Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
Are you using a composite material or are you using a composite map in the diffuse slot of a standard material? The composite map has layers with blending options just like photoshop and should work if you put your AO layer above your base layer and set it to multiply or something similar.
Now that After Effects is also offering a non linear workflow with a nodal tree gui... is there any Compositing application that is not a "non linear nodal tree compositing application"?
its nice but doesnt have the composition of the original, the way the weight of the rocks play etc just seams lost on yours, the detail is fine but composition is all important
Made some renders for fun in V-ray and composited in Autodesk Composite. Video of the render workflow. https://www.youtube.com/watch?v=XeV36l4T-Yg&lc=z22penoheyvjw5vqa04t1aokgxmac5ctmwr2ez3fag0hrk0h00410
No need to change the display driver : Best solution to date in 2023, work in previous Max versions too, : * Create your Material * Inside the texture channel add a "composite map" * Than add inside the composite map a bitmap with filtering set to none
https://www.artstation.com/artwork/zOzQJw Hey guys, wanted to improve my lighting and composition with this scene, any feedback for my next project would be really appreciated!
Hello friends, started bit Late But finally i am in.. I thought to make a composition with three characters(Diana , Lee Sin & Lucian). here is my first rough composition..