@PyrZern I see where you are coming from, and I will try to make it smaller and it might make it look better. Will post an update later today, thank you.
The last example (most right) from PyrZern is what you have, and what you want to avoid, because it collapses the model's volume. As the picture says, you want to at least have two loops in and out like the middle example.
Hey PyrZern, :) In the future I'll probably have a go at the one you posted above, or the TARDIS Matt Smith had for a large portion of series 5. I imagine out of all of them Smith's would probably be the toughest. This is Smith's:
Building on what PyrZern said, you could be dynameshing what you have there to keep your polygons nice and even. It'll help you block in more detailed forms, especially around the nose and lips, before moving on to the next subdivision.
@Crazyfool : Good call about the bicep, I'll fix that thanks. About the timelapse, honestly I have no idea :D I feel like I'm lucky I guess @PyrZern : The xpose worked finally, I hope it'll help ;)
Thank you PyrZern ! I finally decided to let the hair as it is since it won't be visible with her hood. I guess I should focus on other parts that are more important. I made the arms a little bit longer as you said. :)
Thanks PyrZern, I was able to baked out the Vertex Color using Topogun. Comparing the speed of producing maps especially AO, I find Topogun a lot faster than XNormal.
Oh boy, agreed with Pyrzern, the concepts are damn awesome! I can't wait! Gj Alemja, thanks for doing that again. @Bitmalty Recreate the existing :) Hope you enjoy the challenges, cheerio!
@PyrZern Unicorn doesn't wear lipstick ! @Jeni Newbi I think the coin pile would look better on the floor next to the pot. @port-seven oh that brass is looking nice !
So I didn't manage to finish the last challenge but I'm committing myself to finishing this one. I'll be working on the Viking type warrior guy! PyrZern My critique would be that the head looks a bit too big for the deers body, but good start!