Cheers! I really want to do a re-light in Lumen/UE5 to a day scene to show more of the texture work I did, night has great atmosphere, but loses a lot of good stuff ;)
Doing stuff with Lumen and Nanite with this Minecraft -ish thing in UE5. Those grass blades are all modeled and a single block has ca 1500000 polys. More to see on Twitter https://twitter.com/TocoGamescom
messed around with some post processing, made the whole thing a bit brighter, changed the pillars and angel statue to metal plus other various small changes. One big is I changed the lighting system from lumen to ray tracing!
Looks good, nice breakdown The thing I do not like is the random unnessecary lights. In the future we will not put random LEDs in all our inanimate objects just for the lols, that feels very unauthentic. In addition, the room is very brightly lit, but posesses no real light source that could provide adequate lumen.
I use mostly Lumens in UE5 with moveable lights to capture the dynamic shadows etc. Humm...I like that idea of adding some sort of background light where you put the fog. I'll have to experiment on how to achieve that. Thank you for your input. :3 I'm glad you're enjoying the process so far.
Hi everyone, I want to show you environment I spent last 3 months working on. It's made on UE5 with lumen lighting. Goal was to make small, but quite detailed environment and improve at environment art without putting effort on any concrete skill. I would be greatfull for any feedback if anything could be improved, maybe…
Lumen handled off screen emissive meshes well in the first preview so that's a bit weird. Unless the floor is metallic and the emmisive light isn't contributing much/anything to specular.