I spent a solid few months of optimizing polys, lightmap UV channels, collish meshs for everything in UT and the act of stripping 2million polys out of a level generally improved the FPS by 2 or 3 frames. Polycount is not the huge issue people were rightly sure it was previously. The bigger issue now is texture resolution…
I had a really horrible Steam experience too. I have broadband DSL 384/384. I considered wether I wanted to buy a Steam version or a Retail box. In my consideration was the following: -there was NO information on the Steam website that told me if I bought online if I could burn a CD of my purchase so that I could install…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
update turnaround vid https://cdn.artstation.com/p/video_sources/001/384/135/dcwip.mp4 click lowbudget gif sry bout gif mod/hosts, but when are we going to get some sort of plug for artstation videos if we are going to continue to split the community to different sites?