Thanks for the tip, this will definatly help when previewing normals with -Y channel :) @Makkon, cupsster, cmtanko, mats effect : I'm glad you find the video useful thanks guys :) Here is a quick demonstration of a technique that I'm trying out for making tiled sculpting. Its based on voxel and uses tiled instanced voxels…
Documents = 2.5d, and will export as photoshop document (.psd) For 3d models, you'll want to save the tool (on the top right of your screenshot, you can see the 'save as' in the tool pallet). Tools can also be exported as .obj There's no going back in this particular case. Its a mistake a lot of people make when they first…
Thank you everyone for all the kind words and supporting our Art dump! So my process for the Tileables usually starts in zbrush. For things like leaves, twigs etc. I generally model something quick in Maya and bring it into zbrush. I really enjoy using zbrushes 2.5d workflow as well as the occasional insert multimesh…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
Documents = 2.5d (exports as 2d photoshop file) Tools = 3d (exports as obj) There's no going back, depending on what you sculpted (a planar object might be salvageable to a certain extent, but not a character or object). Generally I only save documents when I want to save a viewport size and background gradient range that…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for an Animator and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and NPC models. Rigging skills…
Hello, We are (informally
known as) Frost Phoenix Studio and we are
recruiting 4 new members to our our current game dev team. We are searching for a Concept Artist, an Animator,
a Lore Writer and a Character Modeler. · SEARCHING FOR: - Character Modeler We are searching
for a Modeler, responsible for modeling player and…
other method is using 2.5d to create tilable map i wont go much detail on how to do 2.5 d texture since the tutorials are quite plenty out there :) like this [ame=" https://www.youtube.com/watch?v=rNgs2DcAsF4"]ZBrush Tileable Textures 01 - 2.5D Workflow - YouTube[/ame] btw in my case I created 16 bit alpha map to create…
Thanks for all the questions guys! We just wrapped up this year's GDC which turned out to be a lot more hectic than expected. It was so fun to meet so many of you at the booth and the Polycount meetup, I'll live off of that for a good while :) Ged, Correct, when you get DDO you will get a Megascans starter pack, containing…