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Re: Bulk Character Model Workflow?
Reply by
r_fletch_r
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May 2010
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Technical Talk
there was some interesting stuff preseneted by bioware at GDC 2010 http://area.autodesk.com/gdc/ondemand10
Re: my transform gizmo has gone missing
Reply by
Rhinokey
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Oct 2009
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Technical Talk
aha! deleting my 3dsmax.ini fixed it,, tho it was a pain to find in 2010, thanks all
Re: 3ds Max Plugin - IllusionCatalyst - IC.Shape
Reply by
RappyBMX
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Dec 2009
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Technical Talk
tried with max 2010 x64 and no crash... but with max 2009 x64 and x86 both crash :|
4 results
Re: Composite Material 3dmax
Reply by
CompanionCube
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Feb 2011
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Technical Talk
do you have all hotfixes installed for max 2010? it works fine in 2011
Re: Can anyone help tell me whats missing from this tutorial?
Reply by
Seere
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Jun 2010
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Technical Talk
I'm using 3dsmax 2010 so I want to be using the render to texture method?
Re: Is a twisted mesh acceptable?
Reply by
AlexLegg
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May 2010
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Technical Talk
Here you go... http://yfrog.com/0xropecomparisionj I'm using 3DS Max 2010
2 results
Re: Creating Character Rigs for UDK using CAT (Character Animation Toolkit) in 3dsMax2011
Reply by
SpeCter
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Jan 2011
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Technical Talk
Is 3dsmax 2011 really needed or is 2010 enough, because i hate 2011 to be honest
3 results
Re: Official handplane support thread - Now freeware!!
Reply by
Sleuthman
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Aug 2013
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Technical Talk
I'm in 2014, but just tried it in 2010, and yep, looks awesome, thanks again! <3
5 results
Re: "The Truth about Icefrog" or Jealous Valve Employee or Fake Bullshit?
Reply by
fearian
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Oct 2010
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General Discussion
http://www.rockpapershotgun.com/2010/10/14/the-truth-about-rock-paper-shotgun/ Oh no!
Re: Editing vertex normals in Max, got scripts?
Reply by
Eric Chadwick
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Aug 2010
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Technical Talk
What's weird is they kind of fixed some of worser bits in 2010, but left the other problems in.
3 results
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