http://www.hugi.is/hahradi/bigboxes.php?box_id=51208&f_id=1063 Such a popular song, this guy sings along, but he laughs at himself a tad much. I dare any of you to post your own rendition of this song. I would be down for a polycount-wide crazy version of this song
http://www.ncix.com/products/index.php?s...mp;promoid=1048 good deal for those up in canuck land, heck even with shipping it looks to be a good deal. dunno what newegg has such a drive for.
Poopinmymouth:Ben I saw your mail and replied but this days My server has a problem,I want sure,You got it? r13:Ok,sir I finished models:His hat,hands,horns edited and +a zipper +a tail..Currently,1047 triis. now uvw time... Big Version
The Beasts of Singjai - Link to project - https://www.therookies.co/entries/2874 https://www.youtube.com/watch?v=N14jV-xRCV8 Duality - Link to project - https://www.therookies.co/entries/1643 https://www.youtube.com/watch?v=ISJOqgmYI-Q
Loving it! PressureCurveControlPoint 10 0 256 512 512 1023 = makes sculpting awesome again. I guess it's only a matter of time until someone comes up with a ghetto custom Wacom preference editor utility!!
343 has a bunch of technical and engineering spots open. https://careers.microsoft.com/search.aspx#&&p5=all&p4=US&p0=halo&p3=1003&p1=6%2c18%2c17%2c3%2c19&p2=all&page=0
Okay that is very strange, your hardware and OS should support tessellation no problem. You could try updating your graphics drivers. Can you post a full screenshot of the app? Which version of Toolbag do you have installed? The latest is 3.04 (3043). You can check your version by going to Help -> About
Cheers for that mate. Always good to hear an unbiased assessment from a Modo user, rather than the usual silly 'fan-boy' comments. I'm sure I'll try it again when 10.3 is released. The initial excitement about the big push towards game-specific features was what prompted me to have another bash.
2016.9.25- - -10.3 By analyzing the Model in the 3dsMax, it was found the Model was composed by the following three static components. The Model was exported to 3DXchange by FBX format and found the Size was too big and no texture was shown. The Model texture was found as DDS format and converted to JPG by using Online…