vancouver seems to be all contract latley and it sucks. I am always open to hearing about new job opportunities even if im only 3 months in on a 10 month contract. the one nice thing about being on contract is you tend to get a steady raises, so if there is a good opportunity go for it. chances are it will take you around…
Ok, so I dug up these files off an external drive and decided to look at how my process has changed over the years. Let this embarrassing thread be a standing memorial to the learning process. This file was last updated February 2nd 2010. Total noobs out there, learn from my mistakes. Ok, upon initial inspection the first…
May 9 Update: I built the central tower with a lot of verticality, since the small overall room size was a little bit claustrophobic. I think I might have a beam of sunlight shine through the circular window at the top? It might create a cool effect if the bloom and light rays interact with a hanging sculpture there.…
Yep, Jedi are waaaaay over powered. Who'd have thought? lol Though I do use The Apprentice for the Tower. :D Balance on everyone else seems really good. The bonus anime characters are okay except Angol Fear... she stands out so bad compared to the style of the other fighters. I like Kamikirimusi though. She is cute and a…
Well...yes. You have missed a key component to this subject. Game development is a very broad field, and one that is expanding constantly. The question you asked was equally broad and vague. And narrowing it down to FPS and RTS genres doesn't really help all that much. A single player FPS can afford to have characters and…
Gauss: thankx , Glad you can at least see some comparison (even if it might be TOO closely related, at least you can tell its related) You might have a point about that...I mean im hoping that once I get skins, they won't look look like exact replicas..Ill post them all together so you can help me judge on that I would…
The project i am currently working on is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character, next i will be working on a…
Shock: Thanks for the feedback. I designed the set in direct response to the character Lore: I think it makes pretty good sense :D I did um and rrrrr about the heads on the back of the harness and the belt. It might be a bit too much. Here is the lore for him + my draft description: Valves description: Like a golem or…
Thanks for the replies, I'll make some changes & see what happens. I didn't realise it would be so touch & go regarding the geometry of a track, makes me think it's going to take me a while longer to make the tracks. Brendan, it seems the Anti roll values are in Nm as taken from the documentation site * Anti Roll Bar Front…
Collarbone is still so pronounced. Fix it! Third time I've noticed this. Can anyone else chime in on the porportions? This is looking less like Power Girl and more like a . . . Brazilian who's got a lot of meat on the thighs. I'm definitely not reading heroic from these proportions. The breasts are so large, they're back…