We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
To me it seems that studios are still course-correcting from overhiring during Covid, but part of me worries if this is a new normal; hire and fire teams on a per-project basis, keeping job stability and wages low, razing and salting the earth of the future in order to achieve short-term results
PBR Texturing of a rifle Texturing of a rifle made in a PBR texturing course for video games. Teacher: Odin Fernandez. Texturing in Substance Painter and rendering in Marmoset Toolbag. See more details: https://www.artstation.com/artwork/OmmlYb Hope you like it!
Ben tell me you're going to do PBR this time round? Your Atchisson was great work but it felt like it was held back as a pure show piece by staying with previous-gen DSGN maps and not going PBR (and by the 1024 textures as well).
Hi guys, I tried and test some PBR materials. And it is really interesting and cool to test. So, here our new mesh with a pre-made PBR material : The material on our rock mesh. We've added some displacements on it with Blender :
I love mudbox for painting, but since PBR stuff is growing fast and Mudbox have no support for PBR. My choice to go was susbtance Painter. Mari is amazing, but mostly used for film makers. Its interface is terrible.
Hey everyone! I began this project tonight and I thought for the first time I would start an actual thread and show what I'm doing throughout the process. For this project I'll be making a smallish diorama of Val'Sharah, a forested area in World of Warcraft Legion. My goals with the project are to try to emulate the…
Hello! I'm a 3D artist available for freelance from October! I model characters using the high to low pipeline with experience in PBR/PBR stylised and hand painted textures. You can contact me at sh.designs@hotmail.co.uk And visit my portfolio here: www.artstation.com/shayleenhulbert Thanks for stopping by!
@riceart Those textures don't really look correct, if you want to use them with PBR. Have a look at this: https://www.allegorithmic.com/pbr-guide Especially the second PDF. Added some damage: And some more detail on the grip:
That is a really good idea. Marmoset has some good info as well: https://www.marmoset.co/toolbag/learn/pbr-theory https://www.marmoset.co/toolbag/learn/pbr-practice Can you post your maps? Something isn't looking right in your metal.