the point of a color managed workflow is that you can convert between color spaces reliably and safely observations: ACES is pretty much standard, implementations differ, almost nobody manages their authoring pipelines correctly I've yet to encounter an artist who can wrap their head around or follow a set of instructions…
Photoshop doesn't know anything about normal maps. It treats them as regular images assuming the values are in srgb space by default. But it doesn't matter usually because color profiles are are for show on screen. The pixel values stay same. And if you use some blending modes they just do whatever math they designed for .…
UV orientation should not cause any problems. This makes me think perhaps something is set incorrectly, a of couple things to check: * Make sure the normal map is in linear space (click the gear icon next to the map and make sure sRGB is off) * Make sure you're using a tangent space normal map rather than an object space…
Hey, I would like to add - A slider for AO strength / contrast AO bakes in general are not exactly realistic, and having to edit it every time in photoshop is a stretch because its a bit too dark or too linear. (Also if you enable the ground plane AO, it also gets extremely dark, with often little white space left on the…
Are you making sure that redshift is reading your roughness and metal maps as linear (redshift calls it RAW apparently), and not sRGB? https://support.allegorithmic.com/documentation/spdoc/redshift-for-maya-145653882.html This link has some info for exporting to redshift that might be worth looking at. Also note that (in…
Usually I use a point light and switch it to linear falloff and turn cast shadows off. That's a way to get to get a pretty constant low value in while retaining control. If you use a fog or environment colour it affects all of your map. Skylight won't help you at all in indoor settings. Btw.. to me it looks like you didn't…
I enjoy this a lot however the quality drags it down as I can't make out quite a few details. Besides the quality compression my only crit is when the camera starts to slow down in some of the scenes right before an opacity change, I believe if you're going to transition with opacity you should have a linear change. On top…
Looks like a fun reel and character. I'd agree with @Arturow that adding in metacarpels in the hands would be helpful and making sure you have an FK option for the fingers. Also, it might help showcase the rig by putting it into some of the more extreme spiderman poses (…
Maybe slant some of the bricks with a linear gradient, it looks decently random, but with a bit of Substance insight, you can see the algorithm at work on the spot. There is something about the coloring that looks more like water caustics than surface damage. About your room: maybe use a less noisy wall substance. Maybe…
i started programming with the http://learnpythonthehardway.org/ - its really good the other one i used was http://www.openbookproject.net/thinkcs/python/english2e/ - i really liked the small excercies that are given after each chapter. dont hesitate - theyre easy to get along and teach you all the important concepts one…