It's not about aesthetic preference or taste it's just a matter of simplicity and functionality. Your front page is a little busy and the vertical links are cumbersome rather than functional. Even when I visit your individual sections they are difficult to follow with your offset text and thumbnails that dont necessarily…
I have updated the download section of the Evarena website with a zipped version of the mod. Kdr: Yes the rifle can do headshots, but since the lightning is less powerful than the ordinary UT lightning gun, it takes several shots to kill the opponent. A few month ago when you did a headshot the character's head was…
Very cool thread. Yeah there are several ways this effect could be achieved in unreal. Either hand done or procedurally. A few examples would be just with textures and masks and the lerp function or you can do a formula function that will actually detect where the snow should or should fall, or you could hand paint it with…
Gumroad: Love the email list functionality, discover feature gets me a few extra sales as well Artstation: Finally implemented free product function. No mailing list, but I find its a handy platform since my niche market is there. Lots of features planned coming up to get it up to par with other marketplaces. CubeBrush:…
Hi, I am trying to do a huge 100 meter wall. I don't know how to go about texturing. I hava a triplanar projection function from a tutorial but it is really uncontrolable. I want to add details on the wall because right now I have a designer brick on the blockout mesh but the function can't read the plane changes that…
Hey all, just wanted to ask the MD users on here, have you tried out the new Import > 'OBJ to Garment' function at all? I've been messing around with it this afternoon but wanted to know how to get more control out of it. I've looked online for resources but have been unable to find any details about it (the manual itself…
Hey, its really annoying me so long time and i think now its time to make a change ! In Max you can easily move verts / edges / polys / elements in to space with the "drag" tool. Cool function, not so good like xsi but its "ok". The problem is that you have push evertime the "alt" key on your keyboard to move you vert's…
Hey to all, I was wondering if it's possible to make multiple UV changes to a single texture? What I mean for example is this: I have a texture, which is divided into 4 details respectively, and I would like to blow them up to occupy the space of a single texture. Then from there, I would like to be able to tile them.…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
I know we have a request and paid jobs section, but I'm going to go ahead and step over the rules around here for maximum exposure in hopes that the Polycount crew can get some help. I hope you lot don't mind ;) We've been, for a while now, looking privately for help on 'the new site' without resorting to going to…