Hi Zeldrik, Our anisotropic shader is available for you to view in: Marmoset Toolbag 2\data\shader\mat\reflection You'll need to open the two files: imageAnisotropic.frag, directAnisotropic.frag. these both contain the shader code used for our anisotropic solution.
Yeah really looking forward to seeing this but its not out until February in the UK :( Have you seen that they have released an iOS app that contains a full playable version of the fictional Fix it Felix Jnr game? I like this kind of marketing.
Really should have just used triangles where it was necessary. This is typically what character topology looks like in a modern game. Note that the character contains mostly straight edges, using plenty of triangles where necessary to manage geometry density.
This belongs in the Technical Talk subforum. There's no real name for textures like this (games might refer to them differently), they could contain anything you need. The technique is called Channel Packing, how you do it depends on which software you're using.
nazedo, fantasymaster & sebeuroc: Thx for your kind words! :smile: Playing with proportions and some updates on the armor. The general idea is about an ancient ritual armor ( the beauty ) that contains the furious beast. I hope this week I'll finish the blockout. Cheers!!
Godwin's Law says only that any thread will contain a nazi reference at some point (provided it goes on long enough). The stuff about the thread being pointless after that and the whole winning/losing the debate was an addition that Godwin himself never made.
Totally off subject and out of left field... AO baked into your spec map also helps to keep the spec contained and keeps nooks and crannies from shinning, it helps keep the dirt pior is talking about, looking like dirt.
Hi, I've uploaded a version containing .obj models, it also means that some grouped objects have now been 'combined' into one object, so if you don't mind that, here ya go! http://rapidshare.de/files/2924074/Free_Models_OBJ.rar.html
Hi! To practice hand painting I started working on a small scene that contains some basic models for practicing different materials. Here is the blockout for the scene(Fixed, accidently posted and old screencap) I have painted the bricks for the wall Next up is painting the ground texture :)
during installation of the crytek plugin for maya 2012, there comes a point where you need to edit a couple scripts in the maya.env file, as you can see in the image my file is at 0 KB and when I open it in word pad it contains no data.