Hey, I hope you don't mind, I did a quick paint-over of what I think would improve your texture (especially the face)... I understand you wanting a battle-worn and grimey look, but I think the main problem is you're using very desaturated highlights for everything, almost white in places, which doesn't really happen in…
New release: https://github.com/Vinc3r/Polycount/releases/latest/ - New: addon have now Preferences - Some stats (Verts, Tris or Area) can be disabled - Large numbers can be trimed - New: fast options - Ability to select nGons objects - Documentation moved from Readme to Wiki (yeah I know, still not automatic refresh ;) )
The globe: I wanted to test out an idea I had and the globe was the perfect candidate for it because it was a fairly symmetrical piece, not just in one direction but in several. It was also a simple object to create high poly geometry for if it didn't work out all I had to do was re-unwrap and bake it again. Splines…
Hello all. I am currently working on a character and I want it to have pixel textures. I am confused about how to straighten uvs. I am currently trying it with this simple mesh, but whenever I try to straighten it, it looks deformed and you can see the stretching on the checker map. I tried different values of the…
Thanks Paul you were right, I guess I got too carried away trying to fake the SSS stuff and turned him into a lobster. PHArt - Thanks, a walk cycle of that pose would be one of the strangest things I have ever seen haha. -- UPDATE -- I have been tweaking the textures and shaders. I am practically finished on this guy now…
Howdy, I like the direction your going in right now, but their if a few things that I noticed that you might be able to improve on! First off, I wanted to ask what type of story your telling with this art. If a picture is worth a thousand words then what will your screenshots tell me when you finish this project. The rocks…