@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
I'm just now starting to tackle learning rigging. When I do an internet search for T pose or A Pose, I see the legs are either posed side by side as you would naturally stand, or further spread apart as if the legs themselves were an A pose. I would think the more natural pose would be better, but if that were the case,…
A solar storm would wipe out the net connection, wouldn't it? Rendering all subscription software useless as well as tools that mandate license checkups like Toolbag. :p Consider me a prepper then: 1. Blender2. Zbrush (permanent license) 3. Affinity4. Reallusion CC5. Mudbox (pre-subscription)
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
Usually any affordable screen calibration device when you try to calibrate for sRGB suggests you to make your screen 100-120 lm2 . Usually like 3 times less nuke than your screen can . With higher target values you need somewhat expensive pro level calibrator and quickly dying sensors while affordable one just can't work…
Based on concept art from Amano, Still just a WIP here's some shots of what I'm working on in class. So far just finished with the bottom half of it. A couple close ups and one with the blocking of the top half in there to give an idea of total size. A little too expensive for t a game model, prolly will go back and shave…
Hey all, I don't really post many wip threads here (I should but im a lazy guy >.<!) Anyways recently as a kind of side project, and to see how much detail I can get from my high sculpts into my low poly models I started work on Final Fantasy IX's Vivi Ornitier. Reasons for choosing this where I was lucky enough to have a…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…