Only thing left to do is that "Big Win" achievement. I managed to blow the 80k+ I had illicitly gotten (cheated) to unlock all the games... then earned almost 100k legit. Now I just need to "win 100x your bet in Spinners"... anyone managed this yet?
I think if you decide to do a hi poly for normal map then jack up the polys on your low poly....1000 tris seems a lil low....u could def go as high as around 10 000 if u wanna do a next gen type character
I'm probably going to buy it even though I'm not a huge fan of cars, GT or racing games :p But I did spend many many hours on GT1 and GT2.... I remember driving that insanely ugly suzuki escudo and owning everything. And doing them mega endurance things for like 3 hours per race! Torture :( Ahh the good old 100%ing game…
awesome work on the new shaders. here is hair test along with cloth fuzz test. found a bug with turntable rendering, not sure if it was mentioned before. while playing scene turntable, the scene light direction does not respect current rotation. so if the sky is rotated to 60, then turntable does not start from 60 but from…
Definitely one of the topics that gets rehashed a lot, there's a ton of good advice out there already about this topic. Your portfolio repels jobs and 100 things every game student should now (it's not just about branding, but there's a ton of good related general advice). A lot of things in this video are a bit too…
Here you go @Ayples, a few textures from selected buildings and vehicles. There is nothing crazy going on to texture these assets, but we did overlay a few different passes at the top of the textures layer stack: - AO bake, set to multiply 100%. - Shadows baked from a top-down directional light, set to multiply 100%. - A…
I believe the black and white will give you the same result as luminosity if you set every color value in the options to 100 instead of whatever it gives by default. Not 100% sure on this though. btw the latest update is looking nice! I like the pose. The armor and equipment is very nicely modeled! Some very fine work…
Yeah I was thinking too hard about it and ended up taking the swirly bits out at the bottoms. But I'm not sure I hit that painted look. It's definitely stylized, and I'm not trying to match the concept 100% with the textures. All this has is base color and a normal map, no rougness since I'm just testing out…
The basic idea is 100% green is perceptually brighter than 100% blue, so it gets a higher luminance weight. Grayscale mode uses the luminance weighting, but de-saturation uses equal weight per channel. Makes sense when you think about it, de-sat is doing just that and nothing else. More info, incl the weights...…
had some busy weeks, so not much time and energy to work on this. luckily that doesn't matter once you have a job. Not that it really matters how much you spend on your portfolio while you don't have a job either. More time spent doesn't increase chances to get a job. They'll ask you to spend 16-40hrs on a shitty art-test,…