I'm exporting nested hierarchies. Building a large scale map . I ended up making my own DCC export setup . Would anyone know of a baker as good as xNormal for Height Maps under Blender ? Thanks
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
1) Is there a "good" or "bad" way to set up the alpha blend for vertex painting? Is it just preference based on aesthetics? 2) I'm trying to understand why this behaves the way it does: It works fine like it is, there is a 100% blend between the two diffuse textures I'm using it with. Why does it only work correctly when…
Hi there, I'm making a hand-painted skybox and I need to bake it from a sphere in 3ds Max to get angular deformation at the borders. I'm using the self-illumination material, but unfortunately it doesn't ignore the lighting, as you can see there are brighter and darker zones on my bake while I need everything to be uniform…
This is great, love seeing the progress on this! One thing I think could help is to do a bit of color grading, to recapture some of that softness from the concept... reduce the mid tone saturation, and pull up the black point. Here's a quickie animated GIF
My nic now was though up in about 3sec. I had to create an account for the Tournament.com boards and for some reason the word set came to mind as in let,set,get (programming terms) I doubled the T at the end cuz the board needed a 4 letter min. I guess it's like Redd Foxx -whatever. I think it sounds pretentious but I…
Your motivation to continue improving must be because you enjoy the work, not because you have some destination in mind. Because you still have several years ahead of you before your work is going to stand out from among your peers. You've got to learn to see your work from other peoples eyes. Don't judge your current work…
Final image is dope :) I really like the skin material. Again I'm no character artist so take what I say with a grain of salt. When designing anything it's good practice to imagine how it would actually work. You can make a gun look cool pretty easily, but making it look cool and practical is taking it to the next level.…
I am using the progressive lightmapper but I have been told enlighten was outdated(?) So today I had attempted a new scene. And I really dont know what to do with unity. It feels like everytime I try again I run into new issues and its really freaking me out. So here I am using 150 texels per unit which according to the…