+1 for sharing the model, faster than guessing :) But guessing, I'd point to overlapping UVs too: unless offset, the additional geometry that's generated by the solidify modifier will occupy the same UV space as the original geometry, ergo will bake to the same pixels.
Anyone have a clever (automated) way of adding padding to a selection? Say extending the border; 4 pixels with the outermost pixel, and scaling background is not an option because of multiple islands on layer.
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
This is an exercise that i want to see you doing! I would recommend making the matcap's identical between both. For this exercise, i want you to get out of the mind of 3d analysis, as in don't try to intepret and remember the 3d forms, and instead get into matching the shading exactly. Think like a painter, you are just…
EDIT: I actually managed it on my own! w00t! basically i spent today tinkering with max script and now have a working app. I'm uploading it here for people to have a play with. Here's how it works: First you need a very tall image, 160pixels wide, and as many pixels tall as you have frames. for me, this was 4550. I made my…