Anyone have a clever (automated) way of adding padding to a selection? Say extending the border; 4 pixels with the outermost pixel, and scaling background is not an option because of multiple islands on layer.
Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
EDIT: I actually managed it on my own! w00t! basically i spent today tinkering with max script and now have a working app. I'm uploading it here for people to have a play with. Here's how it works: First you need a very tall image, 160pixels wide, and as many pixels tall as you have frames. for me, this was 4550. I made my…
Make the bevel at the width where it will be at least a pixel wide for most of the time it's being viewed. Or, two pixels wide if you think it's not too comically wide up close.
One pixel hard and soft brush. Three pixel hard and soft brush. Master the brush options(opacity,tipshape,texture and scattering). I need nothing else.