LOD modeling test next is to modify the binary file format I use to store multiple 3d models and implement the whole thing in the engine so that I can dynamically switch the LOD models depending on the objects center z-depth ray towards the camera. The more far away the object gets the more it will switch to a smaller…
Hey, quick question; Do you guys tear up your mesh so you can do the UV? For example, you build a spaceship. You can't just simply apply a UV modifier because the ship is 3-dimentional and there will be tearing and stretching a long the edges. What I do is apply the modifier. I then split a reference copy of the ship into…
Turbosmooth is invaluable for making high poly meshes, especially for normal maps. It's just a SubD modifier for smoothing the whole model. I say this a lot, but you should check out Racer's AK and other tutorials for learning the basics of subdivision modeling. For the "little black edges," it may be over-smoothing it so…
Thank you for the advice; I have tried many tutorials, and more than once too, but I should probably to it more systematically like you're suggesting. I really appreciate the tip. Okay, so I've ruled out tutorial #3 as well. That leaves tutorial #1 and the Veoh one that Psyk0 linked. The only thing about the Veoh one is…
Well first of all, you should use Collapse To on the Unwrap UVW modifier. This will condense the bottom three modifiers into one Editable Poly, which will make your model less prone to errors (and more performant in the viewport). Nothing is lost when you do this, the UVs are still there. The trouble with leaving those…
I go with a Terrain Unit from the the Ghost from Barracks or I do the Banshee from Starport. It is time 2701, Federation is Controlling 23% of the Alliances Plantes. A small rebellion family Headhunter Business. Member of the Crew are WellBell CC4003 - Wraith-Banshee, modified firmware 4003.20092 AI CC Sam - Dad the Pilot…
There are a few ways to do that. 1) You can use one of 2 spline paint scripts, one is in graphite modeling tools the other is in Soulburns tools. These allow you to paint a spline on the surface of any other object(s) the object paint tools are also good good at placing rivets and other floaters. 2) Apply a new edit poly…
Here's one I made for this awhile back. You could easily adapt this for V offsetting too.macroScript OffsetU category:"Eric Chadwick" tooltip:"UVW Offset U+1 (Shift = -1)" buttonText:"OffsetU" ( if classof (modPanel.getCurrentObject()) == Unwrap_UVW then ( if keyboard.shiftpressed do (…
Hi! Sure, you can swap/modify the low poly as you like - reminds of LODs - but be aware: As the normal maps' function is to compensate for the shading-difference between highpoly and the mesh that was baked to, the greater the shading-difference of shading of the mesh being used and the mesh that was originally baked to,…
This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…