Bass i've done using only Substance Designer. All textures are procedural except the fender logo on the headstock. currently stands at a little more than 8500 triangles and should stay there.
This is a high poly version, i will be making a low poly as well. as for the texture I used a wrapper from, a actual drink, fort now all i changed is the name and some logos.
Hmm can't decide to go for a louder color scheme with more accents or something more "realistic".. Any ideas compared with last post? On a side note, logos are getting put in now.
the stripes in the last thumbnail are a shining example of what Vig pointed out. The logo, as well as that faded bit in the center of the top set of lines stands way out when the tile repeats
posting the head turntable. sorry about the logo in the last bit, but there should be enough in the vid to see how I made it. anyone recommend any free software to convert mov to gif?
Little Diversion from hand painting https://dl.dropbox.com/u/3911509/Sequence%2002.mov It's a project for school where we had to design and animate a 5-10 second logo
great detailing may be going a bit overboard with those circular flare-like medallions... i'm guessing it's some kind of logo for his clan or organization? maybe an accidental instance? :p
I would assume so, since he did work on BF Hardline according to Google. I believe that Cordell Felix is the artist to insert one or both of the logos into BF Hardline.
Started working on the material : The texture itself still needs a lot of work, like blocking out the panels, maybe a sticker/logo somewhere and stuff like that. Any suggestions are welcome! Thanks
Any reason your dumpster has a recycling logo on it? Just kidding. Looks good. Love the wear and tear in the texture. Do you have the high poly to show off too?