Hey everyone! :) Great work to all on the challenge! It's been fantastic to see the different takes on the props this go around. I love all the little details and considerations everyone had for their approach, they're all incredibly well done. September is here and that means a new challenge awaits! Whether you're looking…
Thanks Creation, i'll have a look Pior, this is the executive summary. We're currently looking at the source engine due to greater manipulation of physics. But considering UT3 due to its greater rendering capabilities, graphics and the ease of which assets can be imported into the engine. 3rd Year Project Executive…
Wassup, fellas, it's me again! As some of you may already know, lately I've been given a permission to pimp some Natural Selection II stuff I textured. At that time I thought it would be nice to put up a little environment to render the assets in, so I've got to work. Later on I exported the NS II aliens into UDK only to…
I think the placement of the camera is rather forced. A better starting point might have been an old wall phone; the bells are at almost the perfect height for a camera: Also, the who 3-lens set-up is rather anachronistic and unnecessary. It wasn't really used until the 50s for TV work, when they'd allow a single camera to…
Watch the world collapse in upon its self as I agree with you 100%. I will always favor functional over "just make it cool." Functional IS cool to me...even if it's ridiculous or not very plausible, as long as the attempt for functionality is there it makes me happier. I think it's very important to distinguish…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Ok to answer your questions: Because this is a fantasy sword I felt I could bend some of the rules without actually breaking them to get the result I was after. I wanted to combine a stylised/semi realism feel to it, I understand that doesn't sound practical but its something I wanted to try to achieve because of my…
Hi all, Just thought I'd give this another bump as there's been some fantastic response since the last message and we've had quite a few people with great portfolios getting in touch most of whom went ahead to join the project. Even so there's still a lot of work that needs doing so if there's any more of you fantastic…
hey this looks absolutely stunning man!! fantastic work. Would you mind sharing a buit more about your custom hair shader? How did you get eveyrthing so sharp and no blotchy shadows from the alpha?